We just released PMOG version .419 and it’s awesome. Soon, PMOG .5 will be released, and you will only be able to play PMOG on Firefox 3 (or Flock 2).
For PMOG .5, we move crates and mines and portals and missions into XUL overlays. XUL overlays? Basically, PMOG events will be more of a [...]
We update PMOG every few weeks (check our version history, no lie!). So it’s not normally a newsworthy item. But this latest version, version .415 is exciting.
Too many folks were having login issues. Working with Mark Daggett we looked at some awesome extensions like Twitterfox to see how they handled multiple users. [...]
Greetings Passive-ists!
We at GameLayers wanted to give you an update as to what is happening behind the scenes of PMOG right now.
To start with, we greatly appreciate everyone sticking with us through this growth phase! We are working daily on optimizing our code for faster page loading times, and providing greater overall stability and performance.
We [...]
We pressed the big red “launch” button that’s been staring us in the face. Hurrah!
PMOG is open for play by anybodies now. Come one, come all, let’s game together online!
We wrote up a press release: “GameLayers Launches PMOG, the Tools of the Playful Web” and we created a 70 second video PMOG experience [...]
We’ve had some fantastic chances to discuss PMOG amidst fast-typing web literate geeks. PMOG is right at home midst solar LED game experiments, genomic privacy discussions, and visions for trans-device social networks.
Now we’re heading further afield - Duncan and Justin will be presenting PMOG at the upcoming Futuresonic 2008 conference in Manchester, England: Friday [...]
We have been playing PMOG together now for months! We few, we happy few, we band of passive-ists. There are more people we need to play with. People who have been waiting in the beta queue. People who show up on twitter requesting invites.
We need more server capacity to allow in [...]
PMOG offers people to chance to make and take Missions about the web. A sequence of web sites that tells a story! Routing other players through your online trails.
There have been a huge number of Missions created in the last few weeks! It’s been a fantastic outpouring of perspective. Here is [...]
PMOG just finished a crazy run of conferences - Game Developers Conference, Emerging Technologies Conference, and South by Southwest Interactive. It was a blast being able to share ideas with folks on the road! Thanks to those conference organizers for including us.
Now we’re hoping to be able to embiggen PMOG some, to welcome [...]
Thursday, January 31, 2008
PMOG will be down for maintenance on Thursday, 31 January, midnight California time. We should be back up some time after that! Just a few hours, we think, from where we sit, before the maintenance starts.
Thursday, January 31, 2008
Our preliminary run for PMOG is now surpassed 100 users!
Staring into a Portal on PMOG
We’re so excited to be playing this game again with people. We’ve been hatching these ideas for almost two years now. We took the last few months to prepare a version of PMOG more deeply integrated with surfing, and [...]