Friday, November 14, 2008
Howdy PMOGers! I am excited to announce that now you can be even more discrete about your PMOG usage, available to you now in PMOG version .5.13. Yeah, I know that you play PMOG at work.
I do, too. It’s ok. (I won’t tell if you won’t.)
Anywho, I digress. The whole thing is [...]
Thursday, November 13, 2008
A new version of PMOG!
New art from Colin Adams (and a bit from Nick Kole) decorates many of the events! And a few new icons from David Phillips, with more to come.
We have banished the Red Shoat of Death (and the Black one too) - those notices will now show up in your PMOG [...]
Tuesday, October 28, 2008
Update: 0.5.121 is in the tubes, it fixes a few little problems that sprang up from this update.
You spoke, we listened. We at GameLayers would like to thank everyone who provided feedback regarding the recent visual changes to PMOG. With that feedback in mind, we’d like to introduce you to PMOG 0.5.12.
Datapoints have returned to [...]
Revenge has never been easier. In fact you can pre-emptively tag those nasty mine layers with some St. Nicks - now in version 0.5.11, the Play: Attack menu has gotten another option.
More PMOG Keyboard Shortcuts than ever. More pictures of other players appearing when you find their Missions. Tighter, more better looking PMOG overlays.
And, you [...]
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Saturday, October 11, 2008
Well met, Passive-ist,
As you’ve likely noticed, PMOG 0.5.1 is centered around the themes of “Play, Explore and Create” I recently sat down with Merci Victoria Grace, PMOG’s game designer, to ask some questions posed by you, the community, and some of our testers, about this fundamental change to the look, feel and use of [...]
Wednesday, October 1, 2008
Big things are cooking at GameLayers HQ! In the meantime, we’re pushed another release today: version 0.5.02. It’s a smaller point release, and it offers some fabulous new message functionality:
click on the scroll icon to send a PMail message and notice that you can tab between the message form and the address line, then fill [...]
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Saturday, September 27, 2008
summary:
PMOG is going to be experimenting in the coming months and you may encounter weird bugs or good fun
post:
PMOG is a game integrated with your online life.
We’ve designed tools based on what we do on the internet. To share a link with a friend, use a portal. To signal your approval for a web site, [...]
Monday, September 22, 2008
Update: If you are unable to download the new extension from the notification on the PMOG website or Mozilla’s Add-ons page, please use this link.
Greetings, PMOG Players,
We’d like to take this opportunity to present you with version .5 of the PMOG Toolbar.
Version .5 of the PMOG Toolbar requires Firefox 3. So, if you’re still using [...]
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We’re learning to never say never. Despite our previous post, which stated our next release would be Firefox 3 only, we have worked hard the past week to leave those remaining Firefox 2 users with one final build of the PMOG toolbar — Version .420. This release should make your PMOG experience more secure. Additionally, [...]
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We just released PMOG version .419 and it’s awesome. Soon, PMOG .5 will be released, and you will only be able to play PMOG on Firefox 3 (or Flock 2).
For PMOG .5, we move crates and mines and portals and missions into XUL overlays. XUL overlays? Basically, PMOG events will be more of a [...]
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