We update PMOG every few weeks (check our version history, no lie!). So it’s not normally a newsworthy item. But this latest version, version .415 is exciting.
Too many folks were having login issues. Working with Mark Daggett we looked at some awesome extensions like Twitterfox to see how they handled multiple users. [...]
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We pressed the big red “launch” button that’s been staring us in the face. Hurrah!
PMOG is open for play by anybodies now. Come one, come all, let’s game together online!
We wrote up a press release: “GameLayers Launches PMOG, the Tools of the Playful Web” and we created a 70 second video PMOG experience [...]
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PMOG just finished a crazy run of conferences - Game Developers Conference, Emerging Technologies Conference, and South by Southwest Interactive. It was a blast being able to share ideas with folks on the road! Thanks to those conference organizers for including us.
Now we’re hoping to be able to embiggen PMOG some, to welcome [...]
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Thursday, January 31, 2008
Our preliminary run for PMOG is now surpassed 100 users!
Staring into a Portal on PMOG
We’re so excited to be playing this game again with people. We’ve been hatching these ideas for almost two years now. We took the last few months to prepare a version of PMOG more deeply integrated with surfing, and [...]
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Friday, December 14, 2007
We will be showing PMOG at the Game Developer’s Conference in mid-February! Whoo hoo - that’s exciting O.o
It gives us a deadline too - because we want people to be able to whip out their laptops during that talk, fire up their Firefox, and start mining their favorite web sites. [...]
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Wednesday, November 14, 2007
What is PMOG? Finally - an answer. Clarity in four pages! Panels of truth and insight, on PMOG.com.
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We are proceeding on PMOG. Secretly, in corners of the internet that are yet dark. In our midst there is another: “Cap” Watkins! A web designer.
He is arrived in Oakland, sleeping and working in the GameLayers US HQ! On the internet, he is blogging: behold Christopher Watkins’.
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Tuesday, October 23, 2007
When we were speaking to our investors, one of them looked us squarely in the eyes and said: “tell us why you should start this company in Los Angeles.”
PMOG was born out of conversations at the University of Southern California Interactive Media Division; in Austin, in Helsinki, over Adium. The early prototyping all took place [...]
Thursday, August 23, 2007
Last year at South by Southwest Interactive (SXSW), in Austin, Texas, we had a bunch of fun talking about PMOG concepts on a few panels. Here’s a pic of Joi and Ben and me carrying on.
You can listen to a podcast of that discussion here, or check out a transcript.
Looking forward to March 2008, [...]
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Wednesday, August 15, 2007
We’ve had a great run from March 2007 until August 2007 - laying mines, making quests, embedding items, huzzah!
But it’s been jerky - the site goes up and down with the frequency of a cheap ham radio. We’ve moved servers, we’ve throttled our flow, we need to tame this PMOG beast! So it can be [...]
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